BlueStone Tech Labs Pvt Ltd
BlueStone Tech Labs Pvt Ltd

Course Offered

Unreal Engine for Architects

25

Lessons

50 hours

Duration

English

Language
Online Instructor-led / Instructor-led Classroom
Training Modes

Overview

Learn Unreal Engine and create Architectural Visualization in terms of Photorealistic Images, Linear Walkthrough, Interactive Presentations and VR Deployment What will you learn:
  • Change a material of an object
  • Turn lights on / off or manage their brightness
  • Have audio effects to go along
  • Display text information on specific objects if in the line of gaze
  • Open doors
  • Draw or set curtains
  • Sun control
  • Wind driven Landscape / Foliage
  • Realistic water
  • Realistic Particles for candle lights and water droplets

Description

  • Importing CAD agnostic files and arranging the data in outliner
  • Applying PBR materials using Quixel Megascans
  • Using Animated Characters and Objects to quickly fill up non-CAD scene information
  • Create breath-taking landscape and foliage in a matter of minutes
  • Lighting
  • Rendering output for Images or Video, Phase wise build-up and more
  • Creating a new Project
    • Project Templates
    • Project Settings (Simple & Advanced)
    • Saving a project
  • Understand the Level Editor interface
    • Menu bar, Level Editor toolbar, Modes panel, Content Browser panel, Viewport panel, World Outliner panel, Details panel
  • Navigate a Level in the Viewport
  • Playtest a Level
  • Understanding Project File structure
  • Importing, Naming conventions, Assigning materials, checking UV orientation
  • Importing Twinmotion project into Unreal Engine
  • Importing assets using Datasmith and Visual Dataprep system
  • Assets created in Unreal Engine
  • Migrating Assets
  • Understanding Cartesian Coordinates and Pivot points
  • Manual & Interactive Move, Scale, Rotate for World and Local system
  • Grid units and snapping
  • World Outliner \ Layers
  • Modelling Tools for quick edits
  • Creating materials
  • Material Editor Interface
  • Texture Editor
  • Using PBR materials using Quixel Megascans
  • Creating Material Parameters
  • Creating Material Parameter Collections
  • Terminologies
  • Types of Light
  • Light properties
  • Mobility settings
  • Building Light
  • HDRI Backdrop
  • Default and new levels
  • Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
  • Reflection Capture Actors
  • Lightmass Importance Volume, Volumetric Lightmaps
  • Project Settings (Maps & Modes)
  • Ray Tracing
  • Landscape tools
  • Landscape materials
  • Painting Foliage
  • Import Geospatial Data
  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings 
  • Particle system Asset
  • Emitter actor
  • Niagara Editor interface
  • Particle Distribution
  • Materials for Particles
  • Import Sound files
  • Sound Actor
  • Sound Cues
  • Audio Volumes and reverb assets
  • Creating Level Sequencer
  • Sequencer Editor Interface
  • Assets and Actors
  • Navigating the Tracks
  • Animating Camera
  • Creating Level
  • Turn lights on / off or manage their brightness
  • Change a material of an object
  • Have audio effects to go along
  • Display text information on specific objects if in the line of gaze
  • Open doors
  • Draw or set curtains
  • Sun control
  • Control Wind driven Landscape / Foliage
  • Sequencer
  • Sequencer Editor Interface
  • Assets and Actors
  • Navigating the Tracks
  • Animating Camera
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Configure Output for Android, Windows and VR
  • Performance Optimisation
  • Multi User Level Editor for direct collaboration
  • Use a configurator

Additional information

Industry

Animation, Architecture, Manufacturing

Prerequisite

Fundamentals of Unreal Engine

Training Mode

Instructor-Led Classroom, Online Instructor-Led