BlueStone Tech Labs Pvt Ltd

Course Offered

Unreal Engine for Animation & VFX

Lessons

60

Duration

50 hours

Language

English

Prerequisite

Blender

Overview

In-depth understanding of VFX and Particle System using Niagara and Animation Blueprints, Sequencer and Real-time compositing using the Composure plugin.

Description

Section 1-Creating and saving a new Project with Templates and settings

Section 2 – Understand the Level Editor interface

Section 3 – Navigate a Level in the Viewport

Section 4- Playtest a Level

Understanding Project File structure

Section 1 – Importing assets

Section 2 – Assets created in Unreal Engine

Section 3 – Migrating Assets

Section 1 – Understanding Cartesian Coordinates and Pivot points

Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system

Section 3 – Grid units and snapping

Section 4 – World Outliner / Layers

Importing, assigning material, checking it UV orientation & Collisions

Section 1 – Creating Materials

Section 2 – Material Editor Interface

Section 3 – Texture Editor

Section 1 – Terminologies

Section 2 – Types of Light

Section 3 – Light Properties

Section 4 – Mobility settings

Section 5 – Building Light

  • Default and new levels
  • Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
  • Reflection Capture Actors
  • Lightmass Importance Volume, Volumetric Lightmaps
  • Project Settings (Maps & Modes)
  • Ray Tracing

Section 1 – Landscape Tools

Section 2 – Landscape Materials

Section 3 – Painting Foliage surface using an attractor

  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings

Section 1  – Particle System Asset

Section 2 – Emitter Actor

Section 3 – Niagara Editor Interface

Section 4 – Particle Distribution

Section 5 – Materials for Particles

 

Section 1 – Import Sound files

Section 2 – Sound Actor

Section 3 – Sound Cues

Section 4 – Audio Volume & Reverb Assets

Section 1 – Creating Level Sequencer

Section 2 – Sequencer Editor Interface

Section 3 – Assets & Actors

Section 4 – Navigating the tracks

Section 5 – Animating Camera

 

Section 1 – Concept of Blueprint visual scripting system in Unreal Engine

Section 2 – Types of Blueprints

Section 3 – Blueprint Editor Interface

Section 4 – Graph Editor

Section 5 – Visual Scripting

Section 1  – Level Events

Section 2 – Assigning Actors to Events

Section 3 – Collisions

Section 4 – Reference Variables

Section 1  – Class Inheritance

Section 2 – Timelines

Section 3 – Editing Variables

Section 4 – Construction Script

 

  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Blueprint Macros
  • Blueprint Interfaces
  • Controlling console commands through blueprints
  • Controlling Post Process Columes, Sounds in Blueprintss
  • Saving & Loading with Blueprints
  • Game Concepts
  • Rules
  • Level Design
  • Team Roles
  • Configure Output for Android, Windows and VR

Additional information

Industry

Animation, Architecture, Manufacturing