BlueStone Tech Labs Pvt Ltd

Course Offered

VR using Unreal Engine for Game Dev

Lessons

80

Duration

70 hours

Language

English

Prerequisite

Blender

Overview

Once you have an understanding of Unreal Engine, you can get on to the next level of Virtual Reality. Get an Immersive Experience of your projects. Learn to
  • Navigate Your Models in Virtual Reality
  • Teleport to various places in the scene
  • Control lighting in your scene
  • Choose Material options in the scene

Description

Prerequisite: Knowledge of Blender for Game Asset Creation

Section 1-Creating and saving a new Project with Templates and settings

Section 2 – Understand the Level Editor interface

Section 3 – Navigate a Level in the Viewport

Section 4- Playtest a Level

Understanding Project File structure

Section 1 – Importing assets

Section 2 – Assets created in Unreal Engine

Section 3 – Migrating Assets

Section 1 – Understanding Cartesian Coordinates and Pivot points

Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system

Section 3 – Grid units and snapping

Section 4 – World Outliner / Layers

Importing, assigning material, checking it UV orientation & Collisions

Section 1 – Creating Materials

Section 2 – Material Editor Interface

Section 3 – Texture Editor

Section 1 – Terminologies

Section 2 – Types of Light

Section 3 – Light Properties

Section 4 – Mobility settings

Section 5 – Building Light

  • Default and new levels
  • Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
  • Reflection Capture Actors
  • Lightmass Importance Volume, Volumetric Lightmaps
  • Project Settings (Maps & Modes)
  • Ray Tracing

Section 1 – Landscape Tools

Section 2 – Landscape Materials

Section 3 – Painting Foliage surface using an attractor

  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings

Section 1  – Particle System Asset

Section 2 – Emitter Actor

Section 3 – Niagara Editor Interface

Section 4 – Particle Distribution

Section 5 – Materials for Particles

 

Section 1 – Import Sound files

Section 2 – Sound Actor

Section 3 – Sound Cues

Section 4 – Audio Volume & Reverb Assets

Section 1 – Creating Level Sequencer

Section 2 – Sequencer Editor Interface

Section 3 – Assets & Actors

Section 4 – Navigating the tracks

Section 5 – Animating Camera

 

Section 1 – Concept of Blueprint visual scripting system in Unreal Engine

Section 2 – Types of Blueprints

Section 3 – Blueprint Editor Interface

Section 4 – Graph Editor

Section 5 – Visual Scripting

Section 1  – Level Events

Section 2 – Assigning Actors to Events

Section 3 – Collisions

Section 4 – Reference Variables

Section 1  – Class Inheritance

Section 2 – Timelines

Section 3 – Editing Variables

Section 4 – Construction Script

 

  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Blueprint Macros
  • Blueprint Interfaces
  • Controlling console commands through blueprints
  • Controlling Post Process Columes, Sounds in Blueprintss
  • Saving & Loading with Blueprints
  • Game Concepts
  • Rules
  • Level Design
  • Team Roles
  • Configure Output for Android, Windows and VR
  • Navigation volumes
  • Blueprints for VR
  • Teleportation
  • Audio
  • Packaging

Additional information

Industry

Animation, Architecture, Manufacturing