Description
Prerequisite: Knowledge of Blender for Game Asset Creation
Hardware knowledge & Software installation
Section 1 – File & Folder organization and name standards
Section 2 – Editor Interface
Section 3 – Gameplay Framework
Section 4 – Blueprint basics
Section 1 – Branching
Section 2 – Structures
Section 3 – Delays
Section 4 – Timers
Section 5 – Timelines
Section 1 – Casting
Section 2 – Interfaces
Section 3 – Function Libraries
Section 4 – Macros
Section 5 – Events
Section 1 – Lighting
Section 2 – BSP
Section 3 – Decals
Section 4 – Sequencer
Section 5 – Level Management
Section 1 – VR best practices
Section 2 – VR development workflows
Section 3 – Tracking origin
Section 4 – Motion controller tracking
Section 5 – Button mapping
Section 1 – Gaze based
Section 2 – Tracing and overlapping based on hand location
Section 3 – Using Hand movement
Section 1 – Teleportation – blink + fast interpolated movement
Section 2 – Joystick
Section 3 – Hand Movement based
Section 4 – Snap Tuning
Section 1 – Sound
Section 2 – On screen and in world effects
Section 3 – Haptics
Section 4 – HUD
Tools and workflows for analyzing performance of your projects. It will also cover standard optimization techniques