company_header_BTL
BTL

Course Offered

VR using UE4 for Architects

80

Lessons

Approx. 120 hours

Duration

English

Language

Overview

Learn to create Interactive Virtual Reality interface of your projects Topics covered will include:
  • Using your gaze, navigate around
  • Turn lights on / off or manage their brightness
  • Change a material of an object
  • Have audio effects to go along
  • Display text information on specific objects if in the line of gaze
  • Open doors
  • Draw or set curtains
  • Sun control
  • Wind driven Landscape / Foliage

Description

Prerequisite: Knowledge of Blender for Game Asset Creation

Hardware knowledge & Software installation

Section 1 – File & Folder organization and name standards

Section 2 – Editor Interface

Section 3 – Gameplay Framework

Section 4 – Blueprint basics

Section 1 – Branching

Section 2 – Structures

Section 3 – Delays

Section 4 – Timers

Section 5 – Timelines

Section 1 – Casting

Section 2 – Interfaces

Section 3 – Function Libraries

Section 4 – Macros

Section 5 – Events

Section 1 – Lighting

Section 2 – BSP

Section 3 – Decals

Section 4 – Sequencer

Section 5 – Level Management

Section 1 – VR best practices

Section 2 – VR development workflows

Section 3 – Tracking origin

Section 4 – Motion controller tracking

Section 5 – Button mapping

Section 1 – Gaze based

Section 2 – Tracing and overlapping based on hand location

Section 3 – Using Hand movement

Section 1 – Teleportation – blink + fast interpolated movement

Section 2 – Joystick

Section 3 – Hand Movement based

Section 4 – Snap Tuning

Section 1 – Sound

Section 2 – On screen and in world effects

Section 3 – Haptics

Section 4 – HUD

Tools and workflows for analyzing performance of your projects. It will also cover standard optimization techniques

Additional information

Industry

Animation, Architecture, Manufacturing